Generative Texture Filtering
Rongjia Zheng1Shangwei Huang1Lei Zhu2Wei-Shi Zheng1Qing Zhang*1
1Sun Yat-sen University,  2Hong Kong University of Science and Technology, Guangzhou 

ACM SIGGRAPH 2026 (Conference Track)


We achieve generative texture filtering with strong performance and generalization ability by fine-tuning a pre-trained generative model. Top and bottom are the input images and our texture filtering results, respectively.
Abstract
We present a generative method for texture filtering, which exhibits surprisingly good performance and generalizability. Our core idea is to empower texture filtering by taking full advantage of the strong learned image prior of pre-trained generative models. To this end, we propose to fine-tune a pre-trained generative model via a two-stage strategy. Specifically, we first conduct supervised fine-tuning on a very small set of paired images, and then perform reinforcement fine-tuning on a large-scale unlabeled dataset under the guidance of a reward function that quantifies the quality of texture removal and structure preservation. Extensive experiments show that our method clearly outperforms previous methods, and is effective to deal with previously challenging cases.
Overview


Overview of our generative texture filtering framework.
Results


Comparisons of our method with existing texture filtering approaches.

Related Work
Li Xu, Qiong Yan, Yang Xia, and Jiaya Jia. Structure extraction from texture via relative total variation. ACM Transactions on Graphics 2012.

Hojin Cho, Hyunjoon Lee, Henry Kang, and Seungyong Lee. Bilateral texture filtering. ACM Transactions on Graphics 2014.

Qing Zhang, Hao Jiang, Yongwei Nie, and Wei-Shi Zheng. Pyramid Texture Filtering. ACM Transactions on Graphics 2023.

Hao Jiang, Rongjia Zheng, Yongwei Nie, Chunxia Xiao, Wei-Shi Zheng, Qing Zhang. Self-supervised Texture Filtering. ACM Transactions on Graphics 2025.